Virtual Dublin: a framework for real-time urban simulation
| dc.contributor.author | Hamill, John | |
| dc.contributor.author | O'Sullivan, Carol | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2013-04-09T12:56:35Z | |
| dc.date.available | 2013-04-09T12:56:35Z | |
| dc.date.issued | 2003 | |
| dc.description.abstract | We present a description of an urban simulation system work in progress. The goal is to create a large-scale immersive simulation of Dublin City that can then be used as a research test bed for various further projects including crowd and traffic simulation, and distributed graphics research. The long-term aim of the project is the evaluation of methods of handling of large data sets efficiently in real-time. | en |
| dc.format | 5 s., 1 video | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Journal of WSCG. 2003, vol. 11, no. 1-3. | en |
| dc.identifier.issn | 1213-6972 | |
| dc.identifier.uri | http://wscg.zcu.cz/wscg2003/Papers_2003/H41.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/1628 | |
| dc.language.iso | en | en |
| dc.publisher | UNION Agency – Science Press | cs |
| dc.relation.ispartofseries | Journal of WSCG | en |
| dc.rights | © UNION Agency – Science Press | cs |
| dc.rights.access | openAccess | en |
| dc.subject | real-time animace | cs |
| dc.subject | urbanistické prostředí | cs |
| dc.subject | počítačová simulace | cs |
| dc.subject.translated | real-time animation | en |
| dc.subject.translated | urban environments | en |
| dc.subject.translated | computer simulation | en |
| dc.title | Virtual Dublin: a framework for real-time urban simulation | en |
| dc.type | článek | cs |
| dc.type | article | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
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