Part-based Construction of digitized 3D objects
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Date issued
2013
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Nowadays, a few 3D acquisition devices are available at low-cost. While 3D capture is a commonplace, decompose
the object into its components is not an easy task. Segmentation can help address this problem by suppling data
which may be used to identify object components. However, it might not give complete and accurate information
about components. In a context where a digital repository with every component that can belong to physical objects
is available, retrieval algorithms can be used to construct a composed 3D model.
We propose a four phase solution to construct 3D digitized objects. We use Microsoft Kinect® to acquire 3D
physical objects. A segmentation algorithm based on color information decomposes the object into a set of
sub-parts. The component repository is queried using a shape-based retrieval algorithm, in order to identify
which sub-part corresponds to each virtual component. Then, a 3D model of the physical object is constructed
by assembling the retrieved components.
The work presented in this paper has a wide application domain, ranging from entertainment to health or
mechanical industry. To validate our proposal, we implemented a toy-problem and evaluated its precision and
efficiency. We used LEGO® blocks, which can provide challenges similar to real-world applications. The
results were encouraging and we believe that our approach may even work better with greater object components,
geometrically less similar to each other.
Description
Subject(s)
3D objekty, digitalizace, rekonstrukce obrazu, segmentace obrazu
Citation
WSCG 2013: Communication Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 210-219.