A Z-Buffer CSG Rendering Algorithm for Convex Objects
Date issued
2000
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
University of West Bohemia
Abstract
A new algorithm for image-space CSG rendering is presented, based on
subtraction of convex objects in a specific sequence. The algorithm has been
implemented on OpenGL PC graphics hardware, as well as SGI workstations.
Advantages of the algorithm include simpler implementation, closer affinity to
hardware capabilities and comparable performance to other image-space CSG
algorithms. The new algorithm is described, and compared to previous
algorithms, experimentally and theoretically. Some graphics hardware issues
related to image-space CSG performance are also discussed.
Description
Subject(s)
vykreslovací algoritmy, vektorové modelování geometrických objektů, OpenGL, numericky řízená verifikace
Citation
WSCG '2000: Conference proceeding: The 8th International Conference in Central Europe on Computers Graphics, Visualization and Interaktive Digital Media '2000 in cooperation with EUROGRAPHICS and IFIP WG 5.10: University of West Bohemia, Plzen, Czech republic, February 7 - 10, 2000, p. 369-372.