A Z-Buffer CSG Rendering Algorithm for Convex Objects

Date issued

2000

Journal Title

Journal ISSN

Volume Title

Publisher

University of West Bohemia

Abstract

A new algorithm for image-space CSG rendering is presented, based on subtraction of convex objects in a specific sequence. The algorithm has been implemented on OpenGL PC graphics hardware, as well as SGI workstations. Advantages of the algorithm include simpler implementation, closer affinity to hardware capabilities and comparable performance to other image-space CSG algorithms. The new algorithm is described, and compared to previous algorithms, experimentally and theoretically. Some graphics hardware issues related to image-space CSG performance are also discussed.

Description

Subject(s)

vykreslovací algoritmy, vektorové modelování geometrických objektů, OpenGL, numericky řízená verifikace

Citation

WSCG '2000: Conference proceeding: The 8th International Conference in Central Europe on Computers Graphics, Visualization and Interaktive Digital Media '2000 in cooperation with EUROGRAPHICS and IFIP WG 5.10: University of West Bohemia, Plzen, Czech republic, February 7 - 10, 2000, p. 369-372.
OPEN License Selector