High-Quality Wavelet Compressed Textures for Real-time Rendering

Date issued

2010

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

Although modern graphics hardware provides up to 1.5 gigabytes of memory, methods for effective texture compression are still required since there is always demand for more detailed and realistic images. In this paper, we present a method for the effective compression of large images and textures based on a quadratic B-Spline wavelet. The transformation is followed by a tree-compaction algorithm, which achieves high compression ratio at good image quality.

Description

Subject(s)

komprese textur, vlnky, real-time vykreslování

Citation

WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 207-212.
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