High-Quality Wavelet Compressed Textures for Real-time Rendering
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Date issued
2010
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Although modern graphics hardware provides up to 1.5 gigabytes of memory, methods for effective texture compression
are still required since there is always demand for more detailed and realistic images. In this paper, we
present a method for the effective compression of large images and textures based on a quadratic B-Spline wavelet.
The transformation is followed by a tree-compaction algorithm, which achieves high compression ratio at good
image quality.
Description
Subject(s)
komprese textur, vlnky, real-time vykreslování
Citation
WSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 207-212.