A procedural model for interactive animation of breaking ocean waves
Files
Date issued
2003
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
This paper presents a procedural model for breaking ocean waves that is intended to be used for interactive
visualization. The movement as well as the appearance of the waves is modelled by a set of functions in
dependence of time and space. This continuous surface description allowes it to calculate all properties of every
point (including foam) on the ocean surface at every time without any information from previous time steps. By
using an adaptive sampling sheme for rendering, the frame rate of the animation only depends on the screen
resolution rather than on the model size. The model is quite simple, easy to implement, fast to compute and
provides a visual appealing interactive animation of infinite large ocean coast scenes. On the other hand it
provides only limited flexibility due to its procedural character. For achieving more realistic scene appearance, it
may also easily be combined with models for deep-water waves presented in the past.
Description
Subject(s)
interaktivní vykreslování, procedurální modelování, modelování oceánu, animace, vodní vlny
Citation
WSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 53-56.