AgeRegression: rejuvenating 3D-facial scans
Files
Date issued
2018
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
The majority of virtual agents have adult bodies. There are, however, a number of reasons for using younger
avatars. For example, an adult interface agent usually leads users to expect adult-level communicational and social
skills. As a result, users tend to be rather intolerant when the interface agent makes obvious mistakes (e.g., incorrect
grammar) or uses inappropriate behavior (e.g., looking away from the interlocutor). Since computer social-skills
are still under-developed, it seems reasonable to use a body model that reflects this: child avatars. Unfortunately,
the use of database-driven techniques for creating a variable-aged animation system would require a very large
number of scans of children at different ages, making such a system impractical for technical and ethical reasons.
As an alternative, this paper develops and validates a method for synthetically and systematically altering the
apparent age of a virtual character. The here proposed technique is able to create younger and older versions of
a facial scan and guarantees that the resulting meshes can be animated. Starting with a three-dimensional, adult
facial scan, we use a physiologically-inspired, trigonometric polynomial to age-regress the model to a desired age.
Quantitative measurements show that the technique can reconstruct the correct anthropometric proportions of 2-10
year-old children. A perceptual experiment provides an initial mapping of the technique’s parameters onto the
perceived age and realism.
Description
Subject(s)
věková regrese, kardioidní transformace, modely obličeje
Citation
WSCG '2018: short communications proceedings: The 26th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic May 28 - June 1 2018, p. 190-199.