Dynamic Visual Effects for Virtual Environments
Date issued
2010
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We introduce a high level interface capable of instantly adding and manipulating a multitude of visual effects for
any object or area in VE scenes. This enables a controlling person or an automated system to react to the in scene
situation and the user’s actions by dynamically changing the scene’s appearance. Such a high-level scene and effect
access is also a powerful tool for story telling engines and scene authors to support the intended plot or impact. To
achieve this smoothly and effectively, our interface allows fading of effects to generate soft effect transitions and
grouped effects for controlling complex effect combinations in a simple way. We also describe our fully functional
implementation and the changes necessary to realize our concept in a scene graph based VR-system. We further
introduce a simple script interface to add new effects to the available effect pool. We present, but are not limited to,
three visual effect types: shader effects, post-processing effects, and OpenGl based effects. Our implementation
supports multi-pipe displays, multi-pass rendering, and an arbitrarily deep per-object post-processing effect graph.
Description
Subject(s)
dynamické vizuální efekty, post-zpracování, shadery, virtuální prostředí
Citation
WSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 49-56.