Motion Edit with Collision Avoidance
Files
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
The existing motion editing methods don't take collision between the limbs into account potentially producing
implausible motions. Facing this problem, in this paper we present an integrated framework of motion editing
for producing collision-free motion in real-time. We first provide an efficient scheme for collision detection
based on skeleton model, which can fast find the penetration between limbs of human body. Then we provide a
novel scheme for constraint generation, which embeds the motion characteristics and inter-frame coherency into
the constraint generator, and preserves the qualities of the original motion and motion consistency in the target
motion. Finally, we show how to apply the Kalman filter to constraint resolve in a real-time manner. Comparing
to other existing methods, our method not only can obtain the collision-free motion in real time, but also can
preserve the original characteristics as many as possible and generate the new motion similar to the original
motion. Experiment shows that our approach is very useful in producing natural and collision-free motion and
efficient enough for application in animation system and game.
Description
Subject(s)
snímání pohybu, detekce chyb, animace
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 303-310.