A Hybrid Ambient Occlusion Technique for Dynamic Scenes
Files
Date issued
2009
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Our goal is to
perform the necessary calculations with real-time or interactive frame rates. The main idea is to split up the self
shadowing process into a global and a local part. This separation allows us to choose combinations of completely
independent algorithmic approaches. The global part calculates the self shadowing information of the entire scene.
Since it has to process the whole scene, it has a high computational cost; however, a coarse approximation can be
created in a short time. In contrast the process for the local part deals with fine details, which have local impact on
the scene. It only processes a relevant subset of the scene. Finally we present results based on an implementation
using a GPU based self shadowing approximation combined with screen space ambient occlusion for solving the
local part
Description
Subject(s)
stínové algoritmy, programování grafických procesorů, ambientní okluze
Citation
WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 1-8.