An approach to improve strip-based multiresolution schemes

Date issued

2004

Journal Title

Journal ISSN

Volume Title

Publisher

UNION Agency

Abstract

Triangle strips have been widely used for static mesh representation because they are optimal for rendering. This primitive reduces the number of vertices sent to the graphics pipeline and the storage costs. We present an approach to improve multiresolution models that takes this connectivity property into account. Our model uses strips both in the data structure and in the rendering stage. It also offers the following features: it is easily implemented, and is efficient and fast.

Description

Subject(s)

vykreslování, trojúhelníkové mřížky, vícenásobné modely, obraz

Citation

Journal of WSCG. 2004, vol. 12, no. 1-3, p. 349-354.
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