An approach to improve strip-based multiresolution schemes
Files
Date issued
2004
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Triangle strips have been widely used for static mesh representation because they are optimal for rendering. This
primitive reduces the number of vertices sent to the graphics pipeline and the storage costs. We present an
approach to improve multiresolution models that takes this connectivity property into account. Our model uses
strips both in the data structure and in the rendering stage. It also offers the following features: it is easily
implemented, and is efficient and fast.
Description
Subject(s)
vykreslování, trojúhelníkové mřížky, vícenásobné modely, obraz
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 349-354.