Diffusion and multiple anisotropic scattering for global illumination in clouds
Files
Date issued
2004
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
The diffusion method is a good approximation inside the dense core of a cloud, but not at the more tenuous
boundary regions. Also, it breaks down in regions where the density of scattering droplets is zero. We have
enhanced it by using hardware cell projection volume rendering at cloud border voxels to account for the straight
line light transport across these empty regions. We have also used this hardware volume rendering at key voxels
in the low-density boundary regions to account for the multiple anisotropic scattering of the environment.
Description
Subject(s)
difúzní přiblížení, anizotropní rozptyl, globální osvětlení
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 277-284.