Bi-directional rays in global illumination

Date issued

2003

Journal Title

Journal ISSN

Volume Title

Publisher

UNION Agency

Abstract

Global illumination algorithms use rays to transfer the light in the scene. A ray connects two points that are mutually visible from each other. Although it seems intuitive to transfer the light into both directions along the ray, only a few algorithms have taken advantage of bi-directional rays so far, which can increase the samples for minimal additional cost. In this paper we propose a non-diffuse global illumination algorithm that exploits this promising alternative. The algorithm is easy to implement but robust and is able to render complex scenes within a few tens of second.

Description

Subject(s)

globální osvětlení, technika konečných prvků, Monte Carlo

Citation

WSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 69-72.
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