Bi-directional rays in global illumination
Files
Date issued
2003
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Global illumination algorithms use rays to transfer the light in the scene. A ray connects two points
that are mutually visible from each other. Although it seems intuitive to transfer the light into both
directions along the ray, only a few algorithms have taken advantage of bi-directional rays so far, which
can increase the samples for minimal additional cost. In this paper we propose a non-diffuse global
illumination algorithm that exploits this promising alternative. The algorithm is easy to implement but
robust and is able to render complex scenes within a few tens of second.
Description
Subject(s)
globální osvětlení, technika konečných prvků, Monte Carlo
Citation
WSCG '2003: Posters: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7. February 2003, Plzen, p. 69-72.