Generation of Shadows in Scene Graph based VR
Date issued
2007
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper, we present our experience implementing shadows in Scene Graph based Virtual Reality systems. Shadows
are an important part of the human perception of both shape and depth and, yet, are a largely missing component in Virtual
Environments. In this work, we investigate extending standard Scene Graphs to automatically produce shadowed scenes.
This paper presents our experience embedding two popular real-time shadow methods, Shadow Mapping and Stencil Shadow
Volumes, in a popular Scene Graph system, OpenGL Performer. Our experience has shown both ways in which they can be
used and also a number of weakness in the current state of both Scene Graph systems and shadow methods. Based on our
experiences, we present suggestions for the user desiring to include shadows in their Virtual Environment and highlight areas,
where further development would benefit users significantly.
Description
Subject(s)
graf scény, virtuální realita, mapování stínů
Citation
WSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 295-302.