Simulation of Massive Multibody Systems
Date issued
2010
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We describe an efficient method for the simulation of complex scenarios with millions of frictional contacts and mechanical
constraints. To this end, the GPU processors of the modern graphic boards are used to solve the differential inclusion problem
that represents the most challenging part of the multi–rigid–body problem. Thank to the massive parallelism offered by GPU
boards, we are able to simulate sand, granular materials, soils and other complex physical scenarios with a large speedup respect
to serial CPU–based algorithms.
Description
Subject(s)
multibody systémy, grafické procesory, počítačová simulace, paralelní výpočty, detekce kolizí
Citation
WSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 57-64.