Visually realistic graphical simulation of underwater cable
Files
Date issued
2018
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper presents different modeling considerations
that are important in simulating visually realistic behavior
of underwater cables attached to remotely operated
vehicles. The proposed methodology has been
tested on highly complex models of aquatic environments
created using Unreal Engine 4. Current methods
and implementations of cable simulations that are
widely used in computer graphics are generally suited
only to light density mediums such as air. In this paper,
we present modifications to the above model required
for simulating neutrally buoyant cables in underwater
environments. The simulation results presented in this
paper successfully demonstrate different behavioral aspects
of flexible variable length underwater cables and
their variations with respect to modeling parameters using
our proposed method.
Description
Subject(s)
robotická simulace, ROV, podvodní simulace, kabelová simulace, Unreal Engine 4
Citation
WSCG '2018: short communications proceedings: The 26th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic May 28 - June 1 2018, p. 56-63.