"HapticVive" - a point contact encounter haptic solution with the HTC VIVE and Baxter robot
Files
Date issued
2017
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
With the release of various low cost consumer head mounted displays, such as the HTC Vive, virtual reality (VR)
visualisation technology is becoming common place. However, haptic interactions continue to lag behind the visual
developments. Touch feedback from the HTC Vive system is only provided by way of vibrations in the physical
controllers. There are currently no large scale haptic devices that allow a user to experience force feedback in a
room scale VR environment. The research presented in this paper demonstrates this problem can be addressed
through the use of a large robotic arm to create an encounter haptic solution. Our haptic VR system uses the HTC
Vive and the Baxter robot. Positional data is taken from the Vive controllers and sent to one of the Baxter’s 7
degrees of freedom arms, which is used to provide force feedback to the user. An experiment was created where a
user pushes wooden boxes off a wall in a VR environment. Several tests were performed. Different virtual boxes
with a different simulated weight were simulated by varying the speed at which the Baxter moves away from the
user. Results from a thirty participant user study indicate that desirable haptic effects can be achieved in a large
room scale environment.
Description
Subject(s)
zkušenost s haptikou, HTC Vive, robot Baxter, hmatová zpětná vazba, vynucená zpětná vazba
Citation
WSCG '2017: short communications proceedings: The 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 29 - June 2 2017, p. 17-23.