Fast and Robust Tessellation-Based Silhouette Shadows
Date issued
2014
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper presents a new simple, fast and robust approach in computation of per-sample precise shadows. The
method uses tessellation shaders for computation of silhouettes on arbitrary triangle soup. We were able to reach
robustness by our previously published algorithm using deterministic shadow volume computation. We also propose
a new simplification of the silhouette computation by introducing reference edge testing. Our new method
was compared with other methods and evaluated on multiple hardware platforms and different scenes, providing
better performance than current state-of-the art algorithms. Finally, conclusions are drawn and the future work is
outlined.
Description
Subject(s)
stíny, siluety, teselační shadery, výpočet objemu stínu
Citation
WSCG 2014: Poster Papers Proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 33-38.