Cinematic Camera Control in 3D Computer Games
Date issued
2004
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Good camera control and planning techniques in 3D comput
er games can give players deeper feelings about
atmosphere of games. However, most modern computer
games use fixed point-of-view techniques to control the
scene camera. We believe applications of some basic cinematic camera planning methods in computer games
will enrich player’s gaming experience. In this paper, we discuss the principles of camera control in real-time
3D computer games and concepts of cinematography, encapsulating both of them into camera modules. We also
present a system for event-driven camera modules selecti
on which is connected to the interactive environment in
3D computer games. Furthermore, some methods to
solve the conflict between
camera placement and frame
coherence are also described. Finally, a practical method to
avoid obstruction is used in this system to consider
the visibility of important objects.
Description
Subject(s)
3D počítačové hry, filmové ovládání kamery
Citation
WSCG '2004: Short Communications: the 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004, 2.-6. February 2004 Plzeň, p. 289-296.