The Hierarchical Ray Engine
| dc.contributor.author | Szécsi, László | |
| dc.contributor.editor | Jorge, Joaquim | |
| dc.contributor.editor | Skala, Václav | |
| dc.date.accessioned | 2014-01-06T06:48:40Z | |
| dc.date.available | 2014-01-06T06:48:40Z | |
| dc.date.issued | 2006 | |
| dc.description.abstract | Due to the success of texture based approaches, ray casting has lately been confined to performing preprocessing in realtime applications. Though GPU based ray casting implementations outperform the CPU now, they either do not scale well for higher primitive counts, or require the costly construction of spatial hierarchies. We present an improved algorithm based on the Ray Engine approach, which builds a hierarchy of rays instead of objects, completely on the graphics card. Exploiting the coherence between rays when displaying refractive objects or computing caustics, realtime frame rates are achieved without preprocessing. Thus, the method fills a gap in the realtime rendering repertoire. | en |
| dc.format | 8 s., 2 videa | cs |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 249-256. | en |
| dc.identifier.isbn | 80-86943-03-8 | |
| dc.identifier.uri | http://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11025/6852 | |
| dc.language.iso | en | en |
| dc.publisher | Václav Skala - UNION Agency | cs |
| dc.relation.ispartofseries | WSCG '2006: Full Papers Proceedings | en |
| dc.rights | © Václav Skala - UNION Agency | en |
| dc.rights.access | openAccess | en |
| dc.subject | sledování paprsku | cs |
| dc.subject | programování grafických procesorů | cs |
| dc.subject.translated | ray tracing | en |
| dc.subject.translated | GPU programming | en |
| dc.title | The Hierarchical Ray Engine | en |
| dc.type | konferenční příspěvek | cs |
| dc.type | conferenceObject | en |
| dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
| dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
| dc.type.status | Peer-reviewed | en |
| dc.type.version | publishedVersion | en |
Files
Original bundle
1 - 3 out of 3 results
No Thumbnail Available
- Name:
- Szecsi.pdf
- Size:
- 1.83 MB
- Format:
- Adobe Portable Document Format
- Description:
- Plný text
License bundle
1 - 1 out of 1 results
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.71 KB
- Format:
- Item-specific license agreed upon to submission
- Description: