The Hierarchical Ray Engine

dc.contributor.authorSzécsi, László
dc.contributor.editorJorge, Joaquim
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-01-06T06:48:40Z
dc.date.available2014-01-06T06:48:40Z
dc.date.issued2006
dc.description.abstractDue to the success of texture based approaches, ray casting has lately been confined to performing preprocessing in realtime applications. Though GPU based ray casting implementations outperform the CPU now, they either do not scale well for higher primitive counts, or require the costly construction of spatial hierarchies. We present an improved algorithm based on the Ray Engine approach, which builds a hierarchy of rays instead of objects, completely on the graphics card. Exploiting the coherence between rays when displaying refractive objects or computing caustics, realtime frame rates are achieved without preprocessing. Thus, the method fills a gap in the realtime rendering repertoire.en
dc.format8 s., 2 videacs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 249-256.en
dc.identifier.isbn80-86943-03-8
dc.identifier.urihttp://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6852
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2006: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.rights.accessopenAccessen
dc.subjectsledování paprskucs
dc.subjectprogramování grafických procesorůcs
dc.subject.translatedray tracingen
dc.subject.translatedGPU programmingen
dc.titleThe Hierarchical Ray Engineen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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