Controlling GPU-based Volume Rendering using Ray Textures
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Date issued
2008
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper we introduce a novel approach to control different rendering parameters of volume ray casting. Since the introduction
of ray casting implementations on programmable graphics hardware, both performance and flexibility have increased
and are able to outperform texture-based techniques. In addition, by using rays for computing the volume integral instead of
proxy geometry one has more control over local settings. Therefore, we employ dependent texture lookups to user editable 2D
textures, thus allowing for interactive parameter setting on a per-ray basis, at a negligible performance overhead on modern
graphics hardware. By those means we are able to control the volume rendering in a way not possible with proxy-based direct
volume rendering and demonstrate some exemplary uses.
Description
Subject(s)
vykreslování, odlévání paprsku, texturování, objem
Citation
WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 277-283.