Fast algorithm for cloud rendering using flat „3D textures”
Date issued
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper presents an efficient method to render clouds in their natural dynamic (i.e.forming, dissipating, flowing). The
algorithm uses flat „3D textures” to represent volumetric data. This is used to compute the amount of light reaching each voxel.
The light values are computed in real time and then visualised using a slicing technique to enable on-line interaction with the
cloud model.
Description
Subject(s)
přírodní jevy, vizualizace, 3D vykreslování, real-time animace
Citation
WSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 5-6.