Fast algorithm for cloud rendering using flat „3D textures”

Date issued

2006

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

This paper presents an efficient method to render clouds in their natural dynamic (i.e.forming, dissipating, flowing). The algorithm uses flat „3D textures” to represent volumetric data. This is used to compute the amount of light reaching each voxel. The light values are computed in real time and then visualised using a slicing technique to enable on-line interaction with the cloud model.

Description

Subject(s)

přírodní jevy, vizualizace, 3D vykreslování, real-time animace

Citation

WSCG '2006: Posters proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 5-6.
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