View dependent stochastic sampling for efficient rendering of point sampled surfaces
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Date issued
2004
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces.
Rendering efficiency is considerably improved by using stochastic sampling that is controlled using various object
and view dependent image space properties. Most of the current rendering algorithms simplify the model in a
preprocessing step before rendering. This simplification primarily results in a smaller subset of sampled points.
Hence these algorithms suffer from the problem of under-sampling when the screen space resolution becomes greater
than the sampling rate inherent in the simplified representation. Our algorithm avoids this problem by accessing the
original point data set at all times and dynamically selecting points to display at rendering time. As a side benefit our
preprocessing is much simpler and preprocessing time is also considerably reduced, albeit at the cost of increased
disk and memory usage. We also include an algorithm to correctly estimate properly oriented normals, which are
essential during rendering.
Description
Subject(s)
stochastické vzorkování, vykreslování, vizualizace, obraz
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 49-56.