Reconstruction filters for bump mapping

dc.contributor.authorHast, Anders
dc.contributor.authorBarrera, Tony
dc.contributor.authorBengtsson, Ewert
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-08-20T11:33:45Z
dc.date.available2013-08-20T11:33:45Z
dc.date.issued2002
dc.description.abstractTextures that are magnified appears jagged, and therefore reconstruction filters using linear or cubic interpolation polynomials are often used to reduce aliasing. The same aliasing problem is noticed for bump mapping, where it is often solved by bilinear interpolation of the height map, in order to obtain intermediate values. Low-pass filtering of the height map is not suitable for the magnification problem since it will suppress the bumps. It will be shown that reconstruction filters can be used to interpolate gradients, rather than height values directly. The goal is to produce non jagged bumps, without removing high frequency details by low-pass filtering.en
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2002: Posters: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň, p. 9-12.en
dc.identifier.isbn80-903100-0-1
dc.identifier.urihttp://wscg.zcu.cz/wscg2002/Papers_2002/C53.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6069
dc.language.isoenen
dc.publisherUNION Agencyen
dc.relation.ispartofseriesWSCG '2002: Postersen
dc.rights© UNION Agencycs
dc.rights.accessopenAccessen
dc.subjectbump mappingcs
dc.subjectantialiasingcs
dc.subjectrekonstrukční filtrycs
dc.subject.translatedbump mappingen
dc.subject.translatedantialiasingen
dc.subject.translatedreconstruction filtersen
dc.titleReconstruction filters for bump mappingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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