Creating Finite Element Models of Facial Soft Tissue
Date issued
2013
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - Union Agency
Abstract
Physically-based animation techniques enable more realistic and accurate animation to be created. Such approaches
require the creation of a complex simulation model that, for computer graphics applications, can efficiently
produce realistic-looking animations. We present a process to automatically create animatable nonconforming
hexahedral finite element (FE) simulation models of facial soft tissue, including automatic computation
of skin layers and element material properties, muscle properties and boundary conditions, making them
immediately ready for simulation. Using the GPU, the detailed models can simulate complex gross and fine-scale
behaviour, such as wrinkling. Our process can also be used to create a multi-layered FE model of any object (not
just soft tissue).
Description
Subject(s)
fyzikální modelování, modelování měkkých tkání, modelování obličeje, fyzikální animace, metoda konečných prvků
Citation
Journal of WSCG. 2013, vol. 21, no. 3, p. 215-224.