Perception of basic emotion blends from facial expressions of virtual characters: pure, mixed, or complex?
Date issued
2018
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
As animated virtual characters in games, movies and other applications become more humanlike, it becomes more
and more important to be able to imitate the complicated facial behaviour of a real human. So far, facial expression
animation and research have been dominated by the basic emotions view, limited to the six universal expressions:
anger, disgust, fear, joy, sadness and surprise. More complex facial expressions can be created by blending these
basic emotions, but it is not clear how these blends are perceived. Are they still perceived as basic emotions or
combinations of basic emotions, or are they perceived as expressions of more complex emotions? We used a
series of online questionnaires to study the perception of all pairwise blends of basic emotions. The blends were
produced as a sum of facial muscle activations in the two basic emotions, using a physically-based, animated face
model. Our main finding is that several basic emotion blends with an opposite valence are perceived as complex
emotions that are neither pure emotions nor their blends. Blends of basic emotions with a similar valence are
typically perceived as pure basic emotions (e.g., a blend of anger and disgust is perceived as pure anger). Only one
of the blends (joy+surprise) was perceived as a blend of two different basic emotions.
Description
Subject(s)
virtuální agent, základní emoce, výrazy obličeje, smíšené pocity, afektivní výpočetní technika, vnímání
Citation
WSCG '2018: short communications proceedings: The 26th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic May 28 - June 1 2018, p. 135-142.