Fast Normal Approximation of Point Clouds in Screen Space
Date issued
2013
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Displaying large point clouds of mainly planar point distributions yet comes with large restrictions regarding
the surface normal and surface reconstruction. Point data needs to be clustered or traversed to extract a local
neighborhood which is necessary to retrieve surface information. We propose using the rendering pipeline to
circumvent a pre-computation of the neighborhood in world space to perform a fast approximation of the surface
in screen space. We present and compare three different methods for surface reconstruction within a post-process.
These methods range from simple approximations to the definition of a tensor surface. All these methods are
designed to run at interactive frame-rates. We also present a correction method to increase reconstruction quality,
while preserving interactive frame-rates. Our results indicate, that the on-the-fly computation of surface normals
is not a limiting factor on modern GPUs. As the surface information is generated during the post-process, only the
target display size is the limiting factor. The performance is independent of the point cloud’s size.
Description
Subject(s)
normálová aproximace, bodové mraky, grafické procesory
Citation
WSCG 2013: Communication Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 21-28.