Accelerating spatial data structures in ray tracing through precomputed line space visibility
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Date issued
2016
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We propose an efficient approach to precompute and reuse visibility information based on existing spatial data
structures by using a precomputed data structure: the line space. This data structure provides an additional skip
condition by checking whether the subnodes in a hierarchical spatial data structures need to check for intersection
with the ray. We evaluate this method on different test scenes and show that it is able to achieve a remarkable
speed-up by using this skip condition. Furthermore we describe algorithms for fast set-up and traversal in detail
and discuss important strategies for this approach.
Description
Subject(s)
vizualizace, počítačová grafika, trasování paprsku, datová struktura, algoritmy viditelnosti
Citation
WSCG 2016: full papers proceedings: 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 17-25.