Accelerating spatial data structures in ray tracing through precomputed line space visibility

Date issued

2016

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

We propose an efficient approach to precompute and reuse visibility information based on existing spatial data structures by using a precomputed data structure: the line space. This data structure provides an additional skip condition by checking whether the subnodes in a hierarchical spatial data structures need to check for intersection with the ray. We evaluate this method on different test scenes and show that it is able to achieve a remarkable speed-up by using this skip condition. Furthermore we describe algorithms for fast set-up and traversal in detail and discuss important strategies for this approach.

Description

Subject(s)

vizualizace, počítačová grafika, trasování paprsku, datová struktura, algoritmy viditelnosti

Citation

WSCG 2016: full papers proceedings: 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 17-25.