Real Time Simulation of Elastic Latex Hand Puppets
Date issued
2006
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Children television productions have been using puppets for a long time. Since the early days of computer animation,
computer puppet simulation has been researched intensively. Complex motion capture equipment allows
nowadays the real time mapping of movement for virtual puppets (performance animation). However, the costs of
capturing equipment are too high and the difference in the workflow make it difficult for small production teams
to access and use such technology. This paper presents a system for the real time simulation of elastic latex hand
puppets which are used in television productions. After an analysis of the production processes of real puppets and
of the materials used for their production, the paper describes the components of the system simulating them. The
system connects a high resolution visual mesh to a three-layered 3D mass spring mesh, which is used for the elastic
simulation. Polygonal mesh decimation of the puppet surface model is used as a basis for generating the elastic
mesh. From the decimated mesh a new metod is proposed for generating the internal layers of the mass-spring
mesh. A data handglove is used for transmitting forces to the elastic mesh, indirectly moving the surface of the
virtual puppet in real time. Dataglove interaction maps in a natural way the hand movements of a puppeteer to the
computer model. The tradeoffs of the implementation on low cost hardware and its efficiency are also discussed.
Description
Subject(s)
real-time animace, fyzikální simulace, panenky, interaktivní simulace
Citation
WSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 185-192.