Example-based Deformation with Support Joints
Date issued
2011
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In character animation field, many deformation techniques have been proposed. Example-based deformation
methods are widely used especially for interactive applications. Example-based methods are mainly divided into
two types. One is Interpolation. Methods in this type are designed to interpolate examples in a pose space. The
advantage is that the deformed meshes can precisely correspond to the example meshes. On the other hand, the
disadvantage is that larger number of examples is needed to generate arbitrary plausible interpolated meshes
between each example. The other is Example-based Skinning which optimizes particular parameters referencing
examples to represent example meshes as accurately as possible. These methods provide plausible deformations
with fewer examples. However they cannot perfectly depict example meshes. In this paper, we present an idea
that combines techniques belonging to the two types, taking advantages of both types. We propose an examplebased
skinning method to be combined with Pose Space Deformation (PSD). It optimizes transformation matrices
in Skeleton Subspace deformation (SSD) introducing “support joints”. Our method itself generates plausible
intermediate meshes with a small set of examples as well as other example-based skinning methods. Then we
explain the benefit of combining our method with PSD. We show that provided examples are precisely
represented and plausible deformations at arbitrary poses are obtained by our integrated method.
Description
Subject(s)
deformace postav, počítačová animace, kloub
Citation
WSCG '2011: Communication Papers Proceedings: The 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 83-90.