When It Makes Sense to Use Uniform Grids for Ray Tracing
Files
Date issued
2011
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rather high build times,
which can be a bottleneck for applications rebuilding or updating the acceleration structure required by data changes. On the
other hand uniform grids can be built almost instantly in linear time, however, they can suffer from severe performance penalty,
in particular in scenes with non-uniformly populated geometry. We improve on performance using a two-step approach that
combines both approaches: first we build a uniform grid and test its performance. Second, using an estimate on the number of
rays to be queried we either continue using the grid or build a hierarchical data structure instead. This way we select a more
efficient data structure given a particular implementation of the algorithms which yields with high probability an overall smaller
computational time. We evaluate the properties of this method for a set of 28 scenes.
Description
Subject(s)
trasování paprsku, sledování paprsku, uniformní mřížka, kd strom, hierarchické datové struktury
Citation
WSCG '2011: Communication Papers Proceedings: The 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 193-200.