Scalable rendering for very large meshes
Date issued
2014
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper, we present a novel approach for rendering of very large polygonal meshes consisting of several hundred
million triangles. Our technique uses the rasterizer exclusively to allow for high-quality, anti-aliased rendering
and takes advantage of a compact, voxel-based level-of-detail simplification. We show how our approach unifies
streaming, occlusion culling, and level-of-detail into a single rasterization based pipeline. We also demonstrate
how our level-of-detail simplification can be quickly computed, even for the most complex polygonal meshes.
Description
Subject(s)
počítačová grafika, vykreslování, míra detailu, model
Citation
WSCG 2014: Full Papers Proceedings: 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 77-86.