Scalable rendering for very large meshes

Date issued

2014

Journal Title

Journal ISSN

Volume Title

Publisher

Václav Skala - UNION Agency

Abstract

In this paper, we present a novel approach for rendering of very large polygonal meshes consisting of several hundred million triangles. Our technique uses the rasterizer exclusively to allow for high-quality, anti-aliased rendering and takes advantage of a compact, voxel-based level-of-detail simplification. We show how our approach unifies streaming, occlusion culling, and level-of-detail into a single rasterization based pipeline. We also demonstrate how our level-of-detail simplification can be quickly computed, even for the most complex polygonal meshes.

Description

Subject(s)

počítačová grafika, vykreslování, míra detailu, model

Citation

WSCG 2014: Full Papers Proceedings: 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 77-86.