Space Subdivision for Fast Polygonization of Implicit Surfaces
Date issued
2002
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Technická univerzita v Košicích
Abstract
This paper presents the basic principles for the visualization of objects which are defined by implicit
functions and CSG trees. The basic principles (Marching cubes, Marching tetrahedra and Marching triangles)
for iso-surfaces rendering of such objects are compared. A new fast modification of the Marching triangles
algorithm is presented and compared with others algorithms. It is based on the space subdivision
technique that enabled a significant speed-up of the Marching triangles algorithm. The speed-up grows with
the grid resolution in which the object is represented. The presented algorithm is convenient for objects with
large smooth and complex surfaces. The method produces a triangular mesh that consists of well-shaped
triangles.
Description
Subject(s)
rychlá polygonizace, implicitní plochy, pochodující trojúhleníky, extrakce izoploch
Citation
ECI2002, Conference Proceedings, Univ.of Kosice, Kosice, Slovakia, p. 302-307.