A novel force feedback haptics system with applications in phobia treatment
Files
Date issued
2017
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
It is well known that multi-sensory stimulation can enhance immersion within virtual environments. Whilst there
has been rapid development of devices which can enhance the visual immersion, technology to stimulate other
senses, such as touch, is still under developed. Currently there is a problem wherein a surface in a virtual environment,
such as a wall, cannot replicate the physical properties of a solid object. In this paper a novel system
is proposed utilising the HTC VIVE and Rethink Robotics’ Baxter Robot to replicate surfaces. A demonstration
has been created whereby a user climbs a wall in a virtual environment by grabbing onto ledges which exist as a
physical body located on Baxter’s end effector. The system uses bi-directional TCP communication between an
environment developed in Epic Games’ Unreal Engine and the Baxter robot running the Robot Operating System
framework. When an ascending user reaches out and grabs a ledge on the virtual wall they will be applying a torque
to the Baxter arm which can be measured and the intended movement of the user inferred, resulting in the ledge
being moved through a suitable Inverse Kinematics path. This has provided the user with the ability to climb a
wall in VR in the absence of any hand tracking methods whilst receiving force feedback from the ledges they grasp
onto. Current alternative systems only exist as wearables or operate in small spaces. The increased immersion in
this VR demo can be used to assist those with phobias of heights.
Description
Subject(s)
haptický systém, Baxter, virtuální realita, fobie, psychoterapie, HTC Vive
Citation
WSCG 2017: full papers proceedings: 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 37-43.