Fluid Dynamic Simulation for Cutting in Virtual Environment
Date issued
2008
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper, we introduce a 3D fluid dynamics solver for real-time interactions in virtual environment. We
approach the solution of differential equations based on the cubic interpolated propagation (CIP) technique on
GPU. Since the CIP combine the solution for fluid equations and their interactions with the environment
together, the Navier-Stokes equation can be solved efficiently. Furthermore, to achieve high performance results
without involving a supercomputer, we take advantage of the parallelism and programmability of the GPU.
Simulation is performed on pixels that can be considered to be a grid of cells; therefore processing on multiple
vertices and pixels can be done simultaneously in parallel. This strategy is effective enough to simulate fluid
dynamic model for real-time virtual cutting in 3D computer graphic. Experimental results demonstrate that the
skin cutting followed by blood flowing over the anatomical surface run smoothly in a real-time interaction and
realistic visual effect is achieved.
Description
Subject(s)
virtuální realita, simulace proudové dynamiky, simulace řezání, grafické procesory
Citation
WSCG '2008: Full Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, University of West Bohemia Plzen, Czech Republic, February 4 - 7, 2008, p. 119-126.