Particle systems-based riverbed modelling over a terrain with hardness layer
Date issued
2014
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper proposes a method that applies particle systems to simulate results of hydrological erosion caused by
spout, like riverbeds. The terrain model is divided into two layers. The first one stores heights data (typical heightfield)
while the second is reserved for hardness data. This data structure enables fast and simple implementation
of terrain deformation. We present the construction of a particle system terrain modifier, its main attributes and
how they influence the final product of the modelling process. The proposed technique behaves like in classical
particle systems. It uses emitter as element that control starting location, direction and quantity of particles in
a given simulation environment. We choose parameters for particles such as: the current position, directional
angle, linear velocity, rotation angle, rotation velocity and the size which define its zone of influence for landscape
modification processes. Each emitted particle is moving (rolling) over the surface of terrain structure making
deformations at its current position. Scale of the modifications depends on particle parameters and landscape
structure susceptibility for modifications process under the particle influence zone. The proposed method is not
intended to simulate physically erosion process, but focuses on its results for exploitation in virtual environments
in real-time simulations and rapid prototyping of virtual terrains.
Description
Subject(s)
částicové systémy, terénní povrchové modelování, říční břehy, virtuální prostředí, hydrologická eroze
Citation
WSCG 2014: Poster Papers Proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 49-54.