Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
Date issued
2001
Journal Title
Journal ISSN
Volume Title
Publisher
University of West Bohemia
Abstract
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system
associated with the gradient vector field of the function that defines an implicit surface to acquire texture
coordinates at a support surface. As each particle trajectory is independent of each other, this method has a
special suitability to run in parallel. Our results show good improvement as more processors are added to
the system, with speedups of up to 13 with 32 processors, performance such as required by an interactive
system.
Description
Subject(s)
implicitní plochy, texturní mapování, paralelismus
Citation
WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 360-366.