Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach

Date issued

2001

Journal Title

Journal ISSN

Volume Title

Publisher

University of West Bohemia

Abstract

We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an implicit surface to acquire texture coordinates at a support surface. As each particle trajectory is independent of each other, this method has a special suitability to run in parallel. Our results show good improvement as more processors are added to the system, with speedups of up to 13 with 32 processors, performance such as required by an interactive system.

Description

Subject(s)

implicitní plochy, texturní mapování, paralelismus

Citation

WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 360-366.
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