Generating nonverbal indicators of deception in virtual reality training
Files
Date issued
2003
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency – Science Press
Abstract
Old Dominion University (ODU) has been performing research in the area of training using virtual environments.
The research involves both computer controlled agents and human participants taking part in a peacekeeping
scenario whereby various skills-based tasks are trained and evaluated in a virtual environment. The scenario used
is a checkpoint operation in a typical third world urban area. The trainee is presented with innocuous encounters
until a slightly noticeable but highly important change surfaces and the trainee must react in an appropriate
fashion or risk injury to himself or his teammate. Although the tasks are mainly skill-based, many are closely
related to a judgment that the trainee must make. In fact, judgment-based tasks are becoming prevalent and are
also far more difficult to train and not well understood. Of interest is an understanding of these additional
constraints encountered that illicit emotional response in judgment-based military scenarios. This paper describes
ongoing research in creating affective component behaviors used to convey cues for anger, nervousness, and
deception in Operations Other than War (OOTW) training.
Description
Subject(s)
lidské chování, řeč těla, virtuální realita, grafická reprezentace
Citation
Journal of WSCG. 2003, vol. 11, no. 1-3.