View-dependent tetrahedral meshing and rendering using arbitrary segments
Date issued
2006
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses
this representation to adapt the mesh to rendering parameters. The mesh is partitioned into several segments which are simplified
independently. A multi-resolution representation is constructed by merging simplified segments and again simplifying the
merged segments. We end up with a (binary) hierarchy of segments whose parent nodes are the simplified versions of their
children nodes. We show how the segments of arbitrary levels can be connected efficiently such that the mesh can be adapted
fast to rendering parameters at run time. This hierarchy is stored on disc and segments are swapped into the main memory as
needed. Our algorithm ensures that the adapted mesh can always be treated like a not-segmented mesh from outside and thus
can be used by any renderer. We demonstrate a segmentation technnique that is based on an octree although the multi-resolution
representation itself does not rely on any paticular segmentation technique.
Description
Subject(s)
tetrahedrické mřížky, objemové vykreslování
Citation
Journal of WSCG. 2006, vol. 14, no. 1-3, p. 129-136.