Accelerated Stereoscopic Rendering using GPU
Date issued
2008
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm takes
advantage of the latest version of GPUs, including geometry shaders. Given the left viewpoint of a scene,
primitives are duplicated and transformed to compute the right image. Hence this method saves the extra-time
required to recompute attributes of the vertices for the second view in the traditional rendering pipeline. Even
for very complex scenes, our method provides stereoscopic pair roughly twice faster than a traditional method
and involves few additional implementations.
Description
Subject(s)
stereovize, grafické procesory, geometrické shadery, real-time výpočty
Citation
WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 239-244.