Robust Incremental Polygon Triangulation for Fast Surface Rendering

dc.contributor.authorKumar, Subodh
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-04-07T05:55:51Z
dc.date.available2015-04-07T05:55:51Z
dc.date.issued2000
dc.description.abstractThis paper presents a simple, robust and practical, yet fast algorithm for triangulation of points on the domain of trimmed Bézier surfaces. These R 2 points are input to this algorithm by a surface sampler. A set of polygons is formed from these samples, which are then triangulated. We also show how to update the triangulation when the samples, and hence the polygons, are updated. The output is a set of triangle strips. The algorithm includes heuristics to avoid long and thin triangles. In addition, it also detects if the sampling of the trimming curve forms any non-simple polygons and corrects the triangulation by adding more samples. The triangulation algorithm is more generally applicable to polygons in a plane. We report an implementation of the algorithm and its performance on extensive surface-model walkthroughen
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.identifier.citationWSCG '2000: Conference proceeding: The 8th International Conference in Central Europe on Computers Graphics, Visualization and Interaktive Digital Media '2000 in cooperation with EUROGRAPHICS and IFIP WG 5.10: University of West Bohemia, Plzen, Czech republic, February 7 - 10, 2000, p. 381-388.en
dc.identifier.isbn80-7082-612-6
dc.identifier.urihttp://wscg.zcu.cz/wscg2000/Papers_2000/Z43.pdf
dc.identifier.urihttp://hdl.handle.net/11025/15480
dc.language.isoenen
dc.publisherUniversity of West Bohemiaen
dc.relation.ispartofseriesWSCG '2000: Conference proceedingen
dc.rights© University of West Bohemiaen
dc.rights.accessopenAccessen
dc.subjectvykreslovánícs
dc.subjectCADcs
dc.subjecttriangulace mnohoúhelníkůcs
dc.subjectvýpočetní geometriecs
dc.subjectpovrchcs
dc.subject.translatedsurfaceen
dc.subject.translatedrenderingen
dc.subject.translatedCADen
dc.subject.translatedpolygon triangulationen
dc.subject.translatedcomputational geometryen
dc.titleRobust Incremental Polygon Triangulation for Fast Surface Renderingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.type.statusPeer-revieweden
dc.type.versionpublishedVersionen

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