A client-server-scenegraph for the visualization of large and dynamic 3D scenes
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Date issued
2004
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more
and more interesting for e-business, entertainment and cooperative work. This aspect concerns not only high-end
devices, like caves or graphic workstation, also small mobile devices like laptop computers or PDAs become
more and more suitable for the visualization of 3D graphics. In order to visualize a large and dynamic 3D scene
on multiple clients with different capabilities, an appropriate scene representation is required. In this paper a
client-server-scenegraph is introduced, which addresses critical problems in the area of distributed 3D graphics
such as the handling of dynamic 3D scenes, which exceed the capacity of the clients or even of the server.
Another point is the selection of the data, which has to be transmitted from the server to the clients, although the
users and the scene elements are moving. Since many clients lack the memory, they only hold the currently most
relevant scene information. For that reason there has to be an efficient matching between the server's and the
clients' data.
Description
Subject(s)
3D scény, vizualizace, reprezentace scény
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 387-394.