Coherent and Exact PolygontoPolygon Visibility
Files
Date issued
2005
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Visibility computation is a classical problem in computer graphics. A wide variety of algorithms provides solutions
with a different accuracy. However, the four dimensional nature of the 3D visibility has prevented for a long time
from leading to exact frompolygon
visibility algorithms. Recently, the two first tractable solutions were presented
by Nirenstein, then Bittner. Their works give the opportunity to design exact visibility tools for applications that
require a high level of accuracy. This paper presents an approach that takes advantage of both Nirenstein and
Bittner methods. On the one hand, it relies on an optimisation of Nirenstein’s algorithm that increases the visibility
information coherence and the computation robustness. On the other hand, it provides an exact visibility data
structure as Bittner does, but also suited for nonoriented
polygontopolygon
visibility queries.
Description
Subject(s)
viditelnost, vektorové modelování geometrických objektů, Pluckerův prostor
Citation
WSCG '2005: Full Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, p. 87-94.