Hardware architecture for fast camera effects
Files
Date issued
2003
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Current commercial graphics cards do not offer fast enough special hardware to render camera effects like
motion blur or depth of field. Even the pixel shader, which is useful in many rendering algorithms, is unable to
support these effects. This paper presents a hardware structure, which provides fast rendering capability for
realizing filtering effects, including also depth of field and motion blur.
Description
Subject(s)
kamerové efekty, zpracování obrazu, real-time vykreslování, hardwarová architektura
Citation
WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 133-140.