Automatic Creation of Object Hierarchies for Ray Tracing of Dynamic Scenes
Date issued
2007
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
Ray tracing acceleration techniques most often consider only static scenes, neglecting the processing time needed
to build the acceleration data structure. With the development of interactive ray tracing systems, this reconstruction
time becomes a serious bottleneck if concerned with dynamic scenes. In this paper, we describe two strategies for
ef cient updating of bounding volume hierarchies (BVH) for scenarios with arbitrarily moving objects. The rst
exploits spatial locality in the object distribution for faster reinsertion of the moved objects. The second allows
insertion and deletion of objects at almost constant time by using a hybrid system, which combines bene ts from
both spatial subdivision and BVHs. Depending on the number of moving objects, our algorithms adjust a dynamic
BVH six to one hundred times faster than it would take to rebuild the complete hierarchy, while rendering times of
the resulting hierarchy remain almost untouched.
Description
Subject(s)
sledování paprsku, objektová hierarchie, animace, dynamické scény
Citation
WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 57-64.