A Compression Method For Spectral Photon Map Rendering
Date issued
2007
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
The photon map method can easily be extended to handle wavelength-dependent phenomena such as dispersion, chromatic
aberration, etc. Using the computationally effective approach of point sampling for this extension, the size of the photon map is
increased proportionally with the number of samples. In this paper we present a solution for modelling wavelength-dependent
phenomena that keeps variance low, while having a memory usage comparable to that of an RGB based renderer. The method
is best used for photon mapping, where there is a need to store large amounts of spectral flux directly in the photon map. Our
method incurs a slight loss of accuracy for photons in the global map, while photons in the caustics map retain all information.
Our tests show negligible loss of accuracy in the image quality.
Description
Subject(s)
globální osvětlení, mapování fotonů, spektrální rozložení výkonů, vykreslování, Monte Carlo, refrakce, zobrazovací rovnice
Citation
WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 95-102.