Real Time Skin Deformation with Bones Blending
Files
Date issued
2003
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main
advantage is its speed that allows real-time deformation even on low-level hardware. However it has some
drawbacks as well: for some movements it produces non-natural postures like twisting elbows. We present a new
method called bones blending that can be used as an alternative to vertex blending. Bones blending has a power
to overcome the artifacts of vertex blending.
Description
Subject(s)
kosterní animace, digitální kůže, modelování postav
Citation
WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 69-74.