Efficent approximate visibility testing using occluding spheres
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Date issued
2004
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Practically every ray-casting based image synthesis algorithm relies heavily on the tracing of
shadow rays to determine visibility between a sample point on a light source and a surface point.
If the light source is relatively large, or indirect illumination is sampled, the necessary amount of
such visibility tests may be several magnitudes more then the number of primary rays. In this
paper, we discuss an approach using simple spherical occluders to approximate the shadowing
effect of scene objects. We elaborate on how spheres allow for an extremely fast evaluation of
visibility, and offer a complex automatic method for generating good sphere sets. The virtual
light sources or indirect photon mapping technique, and the handling of large light sources are
improved using the new method. Results featuring fast global illumination are presented.
Description
Subject(s)
globální iluminace, virtuální světelné zdroje, fotonové mapování
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 435-442.