GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids
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Date issued
2014
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
We propose a GPU-based adaptive surface reconstruction algorithm for Smoothed-Particle Hydrodynamics (SPH)
fluids. The adaptive surface is reconstructed from 3-level grids as proposed by [Akinci13]. The novel part of
our algorithm is a pattern based approach for crack filling, which is recognized as the most challengeable part of
building adaptive surfaces. Unlike prior CPU-based approaches [Shu95, Shekhar96, Westermann99, Akinci13]
that detect and fill cracks according to some criteria during program running that were slow and unrobust, all
the possible crack patterns are analyzed and defined in advance and later, during program running, the cracks are
detected and filled according to the patterns. Our approach is thus robust, GPU-friendly, and easy to implement.
Results obtained show that our algorithm can produce surface meshes of almost the same quality as those produced
by the conventional Marching Cubes method, with significantly reduced computation time and memory usage.
Description
Subject(s)
grafické procesory, rekonstrukce povrchu, počítačová animace, simulace kapaliny, na částicích založená simulace, jemná částicová hydrodynamika
Citation
WSCG 2014: Full Papers Proceedings: 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 141-150.