Efficiently keeping an optimal stripification over a CLOD mesh
Date issued
2005
Journal Title
Journal ISSN
Volume Title
Publisher
Václav Skala - UNION Agency
Abstract
In this paper we present an algorithm of simple implementation but very effective that guarantees to keep an optimal
stripification (in term of frames per seconds) over a progressive mesh. The algorithm builds on-the-fly the stripification
on a mesh at a selected level-of-details (LOD) using the stripifications built, during a pre-processing stage, at the lowest
and highest LODs. To reach this goal the algorithm uses two different operations on the dual graph of the mesh: when the
user changes the mesh resolution the mesh+strips local configuration is looked up in a table and, after a vertex split operation,
the strips are rearranged accordingly, immediately after a sequence of special topological operation called “tunneling”
with short tunnel length are started till the number of isolated triangles in the mesh get under 10% of the total number
of strips. Moreover, when the user select a relevant LOD it can trigger a tunnelling with higher tunnel length to optimize
the stripification. Using these operations we are able to keep the progressive mesh stripified in a time of the same
order of magnitude of the time needed to change the resolution and, only if required, to perform a time-demanding optimization.
Only the stripifications generated by explicit user requests are stored to serve as optimal starting points for further
inspection. In this way we can always feed the graphics board with a triangle strip representation of the mesh at any
LOD.
The results we present demonstrate that we can tightly couple each sequence of vertex splits used to increase the resolution
of the progressive mesh with: a simple rearrangement of the strips followed by a very cheap stripification search with
a predetermined strategy. A strong feature of the method is that the local rearrangement leads to an implementation that
keeps almost constant the execution time. The results of the visualization benchmarks are very good: comparing the rendering
of the stripified (using this strategy) and the non stripified meshes we can, on average, double the frames per seconds
rate.
Description
Subject(s)
geometrická komprese, stripifikace, progresivní mřížky
Citation
Journal of WSCG. 2005, vol. 13, no. 2, p. 73-80.