Efficient and feature-preserving triangular mesh decimation
Files
Date issued
2004
Journal Title
Journal ISSN
Volume Title
Publisher
UNION Agency
Abstract
Most of the existing algorithms for decimation of triangular meshes perform poorly at very low levels of detail.
We propose a new automatic method for the decimation of triangular meshes, which performs better as
compared to the notable existing algorithms at low levels of detail, preserves visually important parts of the
mesh and thus keeps the semantic or high level meaning of the model. The proposed algorithm is based on
greedy approach and exploites a new method of measuring geometric error employing a form of vertex visual
importance that helps to keep visually impotant vertices even at low levels of detail and causes to remove other
kinds of vertices, which do not profoundly influence the overall shape of the model. In addition, the proposed
method has less momory overhead as compared to most of the published algorithms and is faster in terms of
running times. The results of the algorithm have been compared numerically, visually, in terms of execution
times and memory consumption with the sate-of-the-art decimation methods to strengthen the efficiency and
quality of the algorithm.
Description
Subject(s)
geometrické modelování, dělení trojúhelníkových mřížek, grafické algoritmy
Citation
Journal of WSCG. 2004, vol. 12, no. 1-3, p. 167-174.